CP 8: Designing Projects and Products

From the Core Practices Beta 2017

Created By

EL Education

Topic

  • Core Resources about EL Education

Type

Guidance Documents

In the EL Education model, teachers engage students in skills- and knowledge-rich learning experiences (projects) that result in high-quality products or performances for audiences beyond the classroom. EL Education defines project as not just the tangible product resulting from learning, but as the series of classroom lessons, discussions, labs, work sessions, student research and fieldwork that provide an in-school structure for teaching core skills and content. Projects are used to teach literacy, math and other disciplinary skills, as well as collaboration and problem solving. 

The products of student projects are typically modeled on professional-world artifacts, with professional models guiding student work. Products are critiqued by professionals and contribute to an audience beyond the classroom community. Projects can also culminate in a performance, event or presentation (e.g., a symposium on a local health issue; an original historical play).

Teachers check for understanding of knowledge and mastery of skills throughout the project, and students track their progress toward learning targets. Students’ knowledge and skills are assessed through ongoing measures (e.g., daily work, tests, journals, observations, on-demand tasks, and writing assessments). Final products and performances, which are highly scaffolded, are assessed for quality and Habits of Character such as perseverance and collaboration.

Projects are part of learning expeditions, and projects can also be stand-alone structures outside of full learning expeditions.  They may be aligned with a single case study or cut across multiple case studies. 

Projects are typically, but not always, 2 - 6 weeks in duration.

Created By

EL Education

Topic

  • Core Resources about EL Education

Type

Guidance Documents

In the EL Education model, teachers engage students in skills- and knowledge-rich learning experiences (projects) that result in high-quality products or performances for audiences beyond the classroom. EL Education defines project as not just the tangible product resulting from learning, but as the series of classroom lessons, discussions, labs, work sessions, student research and fieldwork that provide an in-school structure for teaching core skills and content. Projects are used to teach literacy, math and other disciplinary skills, as well as collaboration and problem solving. 

The products of student projects are typically modeled on professional-world artifacts, with professional models guiding student work. Products are critiqued by professionals and contribute to an audience beyond the classroom community. Projects can also culminate in a performance, event or presentation (e.g., a symposium on a local health issue; an original historical play).

Teachers check for understanding of knowledge and mastery of skills throughout the project, and students track their progress toward learning targets. Students’ knowledge and skills are assessed through ongoing measures (e.g., daily work, tests, journals, observations, on-demand tasks, and writing assessments). Final products and performances, which are highly scaffolded, are assessed for quality and Habits of Character such as perseverance and collaboration.

Projects are part of learning expeditions, and projects can also be stand-alone structures outside of full learning expeditions.  They may be aligned with a single case study or cut across multiple case studies. 

Projects are typically, but not always, 2 - 6 weeks in duration.

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